About

Nicholas Reardon

I am a computer science student at California State University, Fullerton, building Unreal Engine gameplay systems with an emphasis on reliability, usability, and content authoring.

I care about systems that work the way designers expect them to work: sensible defaults, clear extension points, and enough flexibility to grow without constant refactoring.

Skills

Core strengths

Gameplay Systems

Data-driven combat and interaction systems with clear structure and player-facing feedback.

Unreal Engine and C++

Gameplay Tags, C++ architecture, Blueprint-facing workflows, and engine-side debugging.

Content Authoring

Systems and small utilities that reduce friction when creating, placing, and tuning content.

Game Jam Iteration

Fast implementation under constraints, with practical scripts and workflows when they improve output.

Current Focus

What I am building next

My current Unreal Engine project, Tethered, is focused on data-driven gameplay systems. One example is a combo system that maps combo steps to attacks through Gameplay Tags, making it easier to add or change behavior without rewriting the surrounding system.