Gameplay and Systems Programmer

Nicholas Reardon

I build Unreal Engine gameplay systems that let designers create and tune content without writing new engine code.

Completing a B.S. in Computer Science at CSU Fullerton, Fall 2026. Open to gameplay, systems, and tools roles and internships.

About

Gameplay and Systems Programmer

I am a gameplay and systems programmer focused on production-style Unreal Engine architecture. My work centers on combat, encounters, persistence, and designer-facing tools that keep content extensible without turning every new idea into another hard-coded branch.

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