September 2025 - present
Tethered
Unreal Engine 5 action rogue-lite prototype focused on modular combat, encounter, travel, and persistence systems.
Portfolio
Gameplay and Systems Programmer focused on Unreal Engine, C++, modular gameplay architecture, and designer-friendly content workflows.
Selected Work
September 2025 - present
Unreal Engine 5 action rogue-lite prototype focused on modular combat, encounter, travel, and persistence systems.
2025 game jam
A browser-playable Godot platformer with a state-machine character controller, traversal abilities, and jam-focused authoring tools.
Three-day game jam
A Godot physics prototype about balancing a unicycle across telephone wires, built for a three-day game jam.
About
My strongest work comes from Tethered, a Lyra-based Unreal Engine action rogue-lite prototype, and from game jams where I build gameplay systems, traversal mechanics, and small authoring tools under real production pressure.
Read more about me