Resume

Nicholas Reardon

Gameplay Programmer and Computer Science Student focused on Unreal Engine, C++, data-driven gameplay systems, and designer-friendly content workflows.

Profile

Gameplay systems with practical authoring workflows.

Computer science student at California State University, Fullerton building Unreal Engine gameplay systems with an emphasis on reliability, usability, and clear extension points.

Project Experience

Tethered

Unreal Engine, C++, Gameplay Tags

Current Unreal Engine project focused on data-driven gameplay systems and extendable combat architecture, including a combo-system approach that maps combo steps to attacks through Gameplay Tags.

Game Jam Projects

Iteration, authoring tools, playable builds

Playable jam work including Last Oasis, A Totally Normal Bike Ride, and Alien Survivors, with workflow helpers such as placement utilities for repeated content-authoring tasks.

Education

California State University, Fullerton

Computer science student focused on gameplay programming and technical systems work.