Resume
Nicholas Reardon
Gameplay Programmer and Computer Science Student focused on Unreal Engine, C++, data-driven gameplay systems, and designer-friendly content workflows.
Profile
Gameplay systems with practical authoring workflows.
Computer science student at California State University, Fullerton building Unreal Engine gameplay systems with an emphasis on reliability, usability, and clear extension points.
Project Experience
Tethered
Current Unreal Engine project focused on data-driven gameplay systems and extendable combat architecture, including a combo-system approach that maps combo steps to attacks through Gameplay Tags.
Game Jam Projects
Playable jam work including Last Oasis, A Totally Normal Bike Ride, and Alien Survivors, with workflow helpers such as placement utilities for repeated content-authoring tasks.
Education
California State University, Fullerton
Computer science student focused on gameplay programming and technical systems work.