September 2025 - present
Tethered
Unreal Engine 5 action rogue-lite prototype focused on modular combat, encounter, travel, and persistence systems.
Unreal EngineC++GASLyraGameplay Systems
Projects
Playable game-jam projects, Unreal Engine systems work, and notes on what I contributed to each project.
September 2025 - present
Unreal Engine 5 action rogue-lite prototype focused on modular combat, encounter, travel, and persistence systems.
2025 game jam
A browser-playable Godot platformer with a state-machine character controller, traversal abilities, and jam-focused authoring tools.
Three-day game jam
A Godot physics prototype about balancing a unicycle across telephone wires, built for a three-day game jam.
Fall 2024 prototype
A browser-playable Unity prototype with data-driven weapons, upgrades, enemy spawning, and runtime tuning hooks.
More playable builds are available on my itch.io profile .