Jun 17, 2026
Building the Portfolio
Notes on shaping a portfolio around gameplay systems without making it feel too narrow.
DevlogAstro
What This Site Should Show
The main goal is to show gameplay systems work clearly: what the system does, why it was built that way, and how it supports iteration.
Keeping The Focus Balanced
A lot of my experience touches tools and authoring workflows, but I do not want the portfolio to read as tools-only. The stronger framing is gameplay systems first, with designer-friendly workflows as part of how those systems are built.