Jan 25, 2026
Tethered
Current Unreal Engine project focused on data-driven gameplay systems and extendable combat architecture.
Portfolio
Gameplay Programmer and Computer Science Student focused on Unreal Engine, C++, data-driven gameplay systems, and designer-friendly content workflows.
I build reliable gameplay systems with a focus on usability, clear extension points, and content workflows that make iteration feel natural for designers.
About
My strongest work comes from self-directed Unreal Engine projects and game jams, where I focus on systems that are easy to extend, debug, and use under real iteration pressure.
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