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Nicholas Reardon

Gameplay Programmer and Computer Science Student focused on Unreal Engine, C++, data-driven gameplay systems, and designer-friendly content workflows.

I build reliable gameplay systems with a focus on usability, clear extension points, and content workflows that make iteration feel natural for designers.

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Gameplay systems built around how people actually author content.

My strongest work comes from self-directed Unreal Engine projects and game jams, where I focus on systems that are easy to extend, debug, and use under real iteration pressure.

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